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Savage xr play as commander
Savage xr play as commander




savage xr play as commander

Loads the next map, which will be chosen by server rotation resets the server back to game setup mode (if not activated, then warmup mode). I'll get Groentjuh or someone to explain. Unlikely to work, apparently due to the way SFE works. Sets the race of the specified team to the specified race, takes effect on next map change. In other words, it's pointless, since you'd only ever use it in warmup to start a match. Resets the server back to game setup mode (if not activated, then warmup mode).Įnds game setup mode instantly, does not have any effect in warmup mode or during game. Normal and guest status have the same set of commands, god status has some additional ones commands which only can be used as god referee are marked with a * below. There are 3 different kinds of referee status: normal, god and guest these are covered on the page about the referee system in general (I hope.). One example is when you throw mana, it take 3 seconds to pick it up ~ Firstly, why would you throw something on the ground if you wish to use it and secondly, why does it take so long to pick it up? And nobody ever EVER uses transporter or outpost/burrows for that matter, the guardian is the only half decent/useful addition really.Īnd let me just say and I hope you're reading the balance suggestions closely, look at all the comments that the one active dev makes, in and on every topis lets be accurate, they are all filtered down to his personal opinion and approval (and hes not afraid to argue to the ends of the earth to get his way) - hence the topic.While logged in as referee you may execute referee actions from your Savage client, these include but are not limited to restarting running, changing maps, setting/impeaching commanders, muting and kicking.Īll referee commands are executed by using the "ref" command, followed by a command string as argument specifying the action remember that you need to add a slash in front of the command if you want to execute it from your chatbox (as opposed to from console). I think killstreaks are interesting and addictive, and good players deserve them, I'm also curious if you have any reference specific to what you're saying in this regard? I agree with all your points except that more drop offs are going to create lag graphics and network, the implementation was not done well in the first place and would just add further frustration. It seems to me that you're very anti veteran and think that they ALL have opinions based on killstreaks, this is strange and somewhat determent to the games longevity as 90% of the savage populous are veterans. Long story short, I hope the developer is daring enough to make even more changes! Most players don't really mind them, wich is not suprising since they hardly do anything! Truthfully, there has been virtually no backlash from the recent guardian and transporter changes, except from a vocal minority who don't seem to agree with anything that comes from current developer due personal issues. In the course of time some maps got deleted becouse there was an attempt to have a small base of quality maps that actually needs tactics and permits for a more strategic (diverse) playstyle instead of the simple endless killing battles vets seem to like. Make the new health and stamina drops be more attractive to reach, simultaneously making the transporter more worthwhile.

savage xr play as commander

Talking about chaplains, changing potions or rays to not have 2 varaitions of "heal"

savage xr play as commander

Making the chemical line more attractive in early game Improving the Choas Bolt weapon to something more usefull I for one think the main developer should actually step up and make the balance changes discussed over the years even dispite the backlash he'll receive. In fact, the community has been closely involved into the development process, but community backlash and a conservative viewpoint towards gameplay made sure only the tiniest changes have actually been made. The reason these issues have not been adressed yet comes from the fact that the current main developer is too hestiant to make any changes, simply becouse of all the backlash he'll receive from the veteran players who just want epic kill streaks and don't want their accumilated skills over the years to be affected by change. Nevertheless, they're also too weak in their current form. The frenzy and health drops are a good idea, they make you want to fight longer/take risks and create intresting dynamics. The problem is that they're not strong enough in their current states to have any real effect. The guardian and transporter go a short way in making long battles a bit more intresting as they give the commander an actual usefull thing to do once tech is up and most buildings are constructed. The only thing I miss from the good old days are it's simpler graphics and the amount of players actually ingame.






Savage xr play as commander